Get ready for a pseudo-intellectual musing with nebulous (non-applicable, even) data as proof-point, followed by a personal, yet industry-related insight that by sheer coincidence happened to occur while speaking on a panel at ad:tech. Here goes...
A quick google search yielded the following:
# of results for 'simple' = 736,000,000
# of results for 'complex' = 260,000,000
Question: 'simple' outnumbers 'complex' by 3x the article results on google because...
a. Simplicity is more difficult to define than complexity, logically resulting in more attempts to expound upon its meaning.
b. Simplicity is more desirable than complexity, and therefore is the topic of more debate as to the means of attaining it.
c. Seriously, make your point already, dick.
d. That was the only example that worked out in your favor (try 'simplicity' vs. 'complexity'...).

My point with simplicity, as it applies to interactive creatives is this: KIFS. Keep It Fucking Simple. This goes for internal creative director presentations, as well as client presentations. If you can't explain the core of your concept in a sentence, you are in big trouble.
I was speaking about something completely different on the panel at ad:tech when this idea slipped out of my face, and it ultimately became a bigger point than the one I had intended to make. The idea of a single-sentence explanation of your interactive work is an important one, because when we talk about things 'going viral' or becoming 'sharable' or 'spreadable' or 'social', we are essentially saying that your concept is pure enough to be communicated quickly amongst a group of friends (we can put aside the quality of the idea for a moment here and just assume it is awesome or funny or culturally relevant).
So why should it be a single sentence? Because that’s about all the time your user is going to give you when they talk about it with a friend, or tweet it, or post it on facebook. If they can’t communicate the heart of your project that quickly, they probably won’t get it in the first place, and certainly won’t bother trying to explain it to others. I’ve seen enough full-page descriptions of online ideas, complete with multiple pages of comps to know that if the core of the idea isn’t pure, none of that extra work is going to sell it through. Note: this doesn't mean that the execution necessarily needs to be simple, there are plenty of examples of beautifully complex interactive work out there, but if you want your user to walk away with a clear takeaway, then, well, your idea needs to be clear as well.
Therefore it’s logical that the creative process should begin with the simple exercise of trying to communicate the core of your idea in this short format. (for the really talented creatives: see if you can fit it in a tweet). This will help you when it comes time to show the CD or The Client. They’ll get the idea faster, see how it can be sharable, and you’ll get the opportunity to take the idea further… assuming it is a good idea in the first place… but that’s a whole other pseudo-intellectual musing.
(Now that I think about it, this is a pretty complex post for the topic of simplicity…)
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