Some thoughts on the interactive 'debate' on AgencySpy
This past Friday afternoon an anonymous op-ed was posted on AgencySpy. The article attempted to identify some agencies that are ‘doing it right’ with respect to interactive work. The writer listed three: The Barbarian Group, Firstborn Multimedia, and Goodby, Silverstein & Partners. Regardless of the fact that there should have been more agencies on that list, the article itself was quickly relegated to the sidelines, as creatives, and yes, even the heads of some of the best interactive shops launched a series of personal attacks against each other. Traditional vs. digital creatives, full service agency vs. interactive shops, and sadly even boss vs. ex-employee. The mud was slung far and wide in a shameful public display that is sure to be the subject of much debate in the upcoming week.
As one commenter ( domanijon ) aptly noted, “The industry has definitely been acting its age lately - after all i guess it is a confrontational teenager right now.”
I didn’t comment on the post. To be honest, I don’t really want anything to do with that conversation. A lot of the companies represented there are ones that I have either had great experiences with, or hope to work with in the future. So I’d rather just stay out of it.
In my experience, I’ve always looked to interactive agencies to help bring a conceptual idea to life. I’ve never hired an interactive agency to fill a conceptual deliverable that is needed to round out a campaign. Of course, that is because I am mainly an interactive creative... That’s my job. But big traditional agencies with no interactive capabilities do this all the time. There are a lot of old-school creatives out there that for whatever reason (fear perhaps?), still think interactive is a joke.
One needs to look no further than at comments like this: “You are hired help. Nothing more. If it isn't you, it will be someone else. Flash = picking lettuce.”
We as an industry need to make this right. Because the process of working with external interactive agencies is in most cases, crucial to making great online work. The reason is simple, and it’s not because traditional agencies suck; they don’t (well, ok, some do). It has to do with creating opportunities further develop the work.
This was explained to me by a well-known commercial director during an interview we did for a behind-the-scenes video (the director will remain nameless because the campaign is still unreleased). One of the questions had to do with his opinion on the process of working with agencies. He said he loved working with agencies, but that there was a simple reason that directors don’t work in agencies: because the work would never get any better if they did.
His argument was that the process of selecting a director actually created a new creative opportunity to push the work further. The massive amount of energy required for an agency and client to come to agreement on a campaign is exhausting. If the director was a part of all the conversations that led to him/her directing the spot, the work would never evolve. They would get beat up along with everyone else. But having the director enter the process at a later stage allowed them to change their perceptions of what the work should be. And the work gets better as a result.
His example was in reference to creating television. So how is this different from the interactive process? It isn’t. And we shouldn’t be treating it like it is.
The work we do as interactive creatives working on the agency side is best when we use this crucial opportunity between client approval and production to more fully develop our creative. When this new perspective and a new toolset is added to the mix, we have an opportunity to challenge the campaign and push it further.
Which is why all of the great shops that were (or weren’t) mentioned in the AgencySpy article need to be a valued part of our process. We should be using them as partners, and they should get credit for the work they do. But based on what I read this weekend, we’ve got a long way to go.
The article, and ensuing shit-storm can be found here.

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